Hello and welcome to my website! I’m an independent game creator and travel blogger from California, and a recent graduate from the MA in Independent Games and Playable Experience Design program at Goldsmiths, University of London.
Currently, I’m working on an unannounced personal project while I look for new opportunities. Below are highlights from my recent work, and you can follow me on Twitter (@mattdeline) or read my Blog for updates. Feel free to contact me if you have any questions. Have fun!

Playful Experiences
Producer – Exhibitions of student work throughout the year with developer talks and a podcast featuring our work and special guests!

Musical Playground
Producer – A playful installation that uses computer vision to track player movement to generate unique soundscapes and visual effects.

Campfire Tales
Creator – An experimental storytelling and performance experience that uses procedural text generation to change elements each time you play!

Shape Arcade
Creator – A neon-infused love letter to the early arcade era with ease of use and accessibility in mind for a custom tabletop arcade cabinet that reacts to how you play!

Normal for Norman?
Creative Director – An exploration of the nature of memory and how we tell stories in Virtual Reality

Singing Tree
Developer – Collaborative capacitive touch experience where players learn a song from an otherworldly techno-tree.

Pilgrims
Game Designer – Social board game about growth and discovery for 2-10 players. Based on my experiences walking the Camino de Santiago in 2015.

Pollock Ball
Creator – Paint the walls through movement in this game of Virtual Reality Squash.

Interactive Fiction
Writer/Developer – Two short Choice and Parser Interactive Fiction pieces. Decide what to do when you find a baby on a bench in Richmond Station, and solve mysteries most fowl as a feathered detective in Turkey Street.