Matthew Deline

Game Development | Production | Design

Hi! My name is Matt, and it's very nice to meet you. I'm an Independent Game Creator and Installation Designer originally from California that is currently based in Melbourne.

I love to travel and make cool things, and I am a passionate believer in the importance of storytelling and the power of creative expression through play.

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Matthew Deline
20 years+
professional experience
10 years+
leadership experience
7 years+
in game development
work

Selected projects

Piffle+
Technical Producer2025

Piffle+

Mighty Games

C#UnityProductionRelease ManagementApple Arcade
View project
Fitbit Ace Arcade
Head of Automation Engineering, Senior Development Manager2022-2026

Fitbit Ace Arcade

Google / Mighty Games / Mighty Build and Test

C#UnityTest AutomationQA Tooling
View project
Millenials Are Killing Antiques
Producer, Writer, Designer2019

Millenials Are Killing Antiques

C#UnityGlobal Game Jam
about

Bio

Matt is an experienced programmer, producer, and manager who has been working in the games industry for 7 years. Most recently, he was the producer and lead programmer for the Apple Arcade release of Piffle+, released on iOS, Apple TV, and Mac OS platforms.

Prior to Piffle+, Matt served as the Head of Automation Engineering at Mighty Build and Test, where he oversaw automated testing, CI/CD pipelines, and release management support for a number of established developers and publishers across mobile, VR, and console platforms. Some notable examples are Star Trek: Lower Decks TBD, Fruit Ninjas 1 and 2, Shooty Skies Overdrive, Armello, and the Nintendo Switch port of Guilty Gear Strive.

He also created the training and development curriculum and helped facilitate the growth of Mighty Build and Test from a team of five to a team of fifty in a year across multiple global regions.

Prior to joining the industry, Matt is a veteran in IT support, who worked at both Apple’s Cupertino Headquarters supporting the Worldwide Operations Group with their enterprise needs, and at their flagship store in Palo Alto as an Apple Genius. He is also a graduate of the MA Independent Games and Playable Experience Design program at Goldsmiths in London, best known for his work on the Alternative Controller and VR experiences, “Shape Arcade,” and “Normal for Norman?”

contact

Get in touch

I'm open to new opportunities and collaborations. Feel free to reach out via email or connect with me online.