Interactive Fiction

This is a collection of the choice-based and parser games that I built for an Interactive Fiction module for my MA in Independent Game Design with Goldsmiths, University of London.

Richmond Station

Screen Shot 2018-02-18 at 8.32.58 PM

“Richmond Station” is a short Twine game that tells the story about what happens when two teenage children find a baby on a bench in Richmond Park on their way back to the train station. It was designed to experiment with meaningful choices in narrative games by adhering to the idea that sometimes in life there are no good choices.

Play on

More Information: Richmond Station Report

Turkey Street

Screen Shot 2018-07-18 at 10.50.09 AM.png

Turkey Street is a short piece of parser-based interactive fiction created in Inform 7 that follows the story of Detective Fowl Feathers as he tries to solve the crime of why the chicken died while crossing Turkey Street. It’s meant to be a fun take on crime stories, an opportunity for poultry puns, and a constrained take on parser fiction in the vein of “The Wizard Sniffer” by limiting the amount of available actions the player has.

Play on

More Information: Turkey Street Report

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s