This is a collection of the choice-based and parser games that I built for an Interactive Fiction module for my MA in Independent Game Design with Goldsmiths, University of London.
“Richmond Station” is a short Twine game that tells the story about what happens when two teenage children find a baby on a bench in Richmond Park on their way back to the train station. It was designed to experiment with meaningful choices in narrative games by adhering to the idea that sometimes in life there are no good choices.
More Information: Richmond Station Report
Turkey Street is a short piece of parser-based interactive fiction created in Inform 7 that follows the story of Detective Fowl Feathers as he tries to solve the crime of why the chicken died while crossing Turkey Street. It’s meant to be a fun take on crime stories, an opportunity for poultry puns, and a constrained take on parser fiction in the vein of “The Wizard Sniffer” by limiting the amount of available actions the player has.
More Information: Turkey Street Report