“Campfire Tales” is my upcoming project that utilizes procedural generation, room-scale environmental effects, and performance elements to make a unique storytelling experience that can’t be found anywhere else. This week: I detail the process of taking peer feedback and using it to iterate my design for the development of my second prototype.
Campfire Tales
Campfire Tales Development Diary – Part 2
Campfire Tales, Updates“Campfire Tales” is my upcoming project that utilizes procedural generation, room-scale environmental effects, and performance elements to make a unique storytelling experience that can’t be found anywhere else. This week: I detail the first prototypes of the game experience and fire effects!
Campfire Tales Development Diary – Part 1
Campfire Tales, Updates“Campfire Tales” is my upcoming project that utilizes procedural generation, room-scale environmental effects, and performance elements to make a unique storytelling experience that can’t be found anywhere else. This week: I discuss the origins of the project and my research into tools for procedural text generation.