Matthew is an indie creator and installation designer originally from California, and the founder of Campervan Games, a Melbourne-based Independent Game Development studio. He is a graduate from the MA in Independent Games and Playable Experience Design program at Goldsmiths, University of London where he was best known for his work as the creator of the alternative controller game “Shape Arcade,” as Creative Director for the narrative VR game “Normal for Norman?”, and as the organizer for the student group “Playful Experiences”.
When not making things he bikes, hikes, writes, and drinks way too much coffee!
You can download or play some of his recent work at itch.io, follow him on Twitter (@mattdeline) and read the Blog for updates. Feel free to contact him if you have any questions. Have fun!
Academic Bio
Building on lessons learned throughout my professional and academic history, from a focus in world literature (I was named the 2009 Outstanding Graduate in English and Comparative Literature at San Diego State University), to high-level Technical support for global teams at Apple in Cupertino, to my experiences filming, writing about, and sharing our world as a travel blogger with “The Radical Dreamer”, I’ve recently finished studying to build transformative game experiences at one of the United Kingdom’s top universities for digital humanities with the MA Independent Games and Playable Experience Design program at Goldsmiths, University of London.
My key interests of study included interactive fiction, virtual reality, physical computing, and creative coding which gives me a unique interdisciplinary skill set from using Unity, GameMaker and C# to create digital games, to Twine for exploring branching and reactive narratives, to using Processing and Open Frameworks to make tools for creating generative artwork, and the use of microcontrollers and electronics for building playable (and playful) experiences.
And with a core focus on learning fundamental game design concepts, I now have a skill set that includes rapid prototyping and iteration on paper and in Unity for a broad range of both physical and digital experiences. And I’m incredibly excited for the opportunity to create with these new skills to explore the sociological and identity issues that are relative to interactive entertainment and the unique narrative and expressive qualities that the medium contains.